Category Archives: Brand

The Open-Office Trap | The New Yorker

Hausblog Open Office

A growing body of evidence suggests that the open office undermines the very things that it was designed to achieve.— Read on www.newyorker.com/business/currency/the-open-office-trap …[T]hough open offices often fostereda symbolic sense of organizational mission, making employees feel like part ofa more laid-back, innovative enterprise, they were damaging to the workers’ attention spans, productivity, creative thinking, and […]

New Website Launches for Urgo Hotels & Resorts

Urgo Hotels Website

Results-proven. Integrity-driven. Industry-leading. Urgo Hotels & Resorts had expanded its offerings beyond hotels and resorts and was seeking to redesign their existing website to more effectively communicate its vision, expertise, level of quality, and commitment to customer satisfaction, as well as to improve online exposure. They required a site that: Provides a modern web presence, […]

New Website for Couture Atelier Angelo Lambrou

Angelo Lambrou Site 2017

We’ve been partnering with the New York couture atelier Angelo Lambrou for the last four years to help them refine their brand and streamline their communications. Our most recent work includes a new website that improves the presentation of their latest collections and conveys the rich history of the brand, now with more video content. […]

New Branding and Website for Luxury Home Builder

Rinek Inc Header

Every facet exquisitely rendered Rinek, Inc. is a luxury home builder based in Palm Coast, Florida. Their website and overall brand were feeling dated and did not reflect their company today. Our team’s assignment: redesign their logo develop a blue-based color palette rethink the site architecture to address each of their target markets rewrite all […]

7 Deadly Sins of Worldbuilding

Worldbuilding is an essential part of any work of fiction. But especially for science fiction or fantasy, it’s the lifeblood of storytelling. But when worldbuilding fails, it can wreck your whole story, and leave your characters feeling pointless. Here are seven deadly sins of worldbuilding. 1. Not thinking about basic infrastructure. How do they eat? […]